While the story is appropriately bleak, it isn’t particularly thorough or engaging. To Soul Nomad’s credit, players are given the option to stave off or indulge Gig’s blood thirst from the onset, with a separate path dedicated to those who wish to spread disorder throughout the land. Facing the ethical quandary of utilizing Gig’s power against his own monsters to save the world, the protagonist also risks succumbing to Gig’s dominance to destroy the world. Although Gig and his World Eaters have long been dormant, the giants have since re-awakened and the player is forced to rely on Gig’s powers to defeat the World Eaters. This malevolent being called Gig happens to be the foul-mouthed master of three gargantuan World Eaters who was defeated in battle 200 years prior, upon which he was sealed away within the sword and has since eagerly been plotting his revenge. Players control an unnamed silent protagonist who is given a black sword, which turns out to be possessed by an evil spirit. Soul Nomad begins in a hidden village tucked away in the land of Raide, where two young villagers have their coming of age marked by being entrusted with weapons from the village elder to protect the land. Unfortunately, this release of Soul Nomad is simply a bare bones port of the PS2 version with little to no quality-of-life or graphical improvements, leaving this unusually grim tale firmly rooted in the past. The title features some interesting, if not entirely successful, tweaks to the SRPG genre. While RPGamers had additional opportunities to try out its compilation companion Phantom Brave, this marks the first time Soul Nomad has been ported or released elsewhere. From what I've seen of its performance so far it should also run on a toaster.First released for the PlayStation 2 in 2007, Soul Nomad & the World Eaters is now available as the second part of the Prinny Presents: NIS Classics Volume 1 compilation. It's really pretty close to the best version they could have done short of recreating all the sprite art at a higher resolution (which is obviously infeasible). Good mouse/KB and controller support, with automatic switching of prompts.High-res 2D art (character portraits and backgrounds).Recreated high-res UI graphics (including fonts and icons - I wish more late PC ports did this).ALL the content of every version of the game released previously.60 FPS (I haven't checked if it goes higher on a high refresh rate display, but hey, it's a SRPG).Arbitrary resolution support (I tested it up to 5120x2880).The PC version has the following features: But the 3 points above are what make it very unique even in the space of N1 SRPGs. There's more to it of course, including characters and items leveling, a random dungeon generation system, and so on and so forth. ![]() Both battlefield objects and units (and corpses ) can be equipped as items, and often grant item-specific skills.Furthermore, phantoms only remain on the battlefield for a limited number of turns (depending on some factors). Depending on which objects you use this causes significant effects on stats. All your units except Marona are Phantoms which are "confined" into objects on the battlefield.This also means that all spells and attacks have ranges which are expressed in 3D shapes, not sets of tiles. Free movement and positioning on the map - no grid.Parents both die, and it continues on by showing how she is ostracized for her unique powers.
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